#pragma once

#include"myMiniEngine/Renderer/RendererAPI.h"
#include"myMiniEngine/Core.h"

namespace myMiniEngine {
	class OpenGLRendererAPI :public RendererAPI {
		virtual void Init() override;

		virtual void SetClearColor(const glm::vec4& color) override;
		virtual void Clear() override;

		virtual void DrawIndexed(const Ref<VertexArray>& vertexArray) override;
	};

}